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If a developer chose to use Open GL 3D graphics API, the other APIs of Direct X are often combined with Open GL in computer games because Open GL does not include all of Direct X's functionality (such as sound or joystick support).In a console-specific version, Direct X was used as a basis for Microsoft's Xbox, Xbox 360 and Xbox One console API.Since Windows 95 was itself still new and few games had been released for it, Microsoft engaged in heavy promotion of Direct X to developers who were generally distrustful of Microsoft's ability to build a gaming platform in Windows. John, the evangelist for Direct X, staged an elaborate event at the 1996 Computer Game Developers Conference which game developer Jay Barnson described as a Roman theme, including real lions, togas, and something resembling an indoor carnival.It was at this event that Microsoft first introduced Direct3D and Direct Play, and demonstrated multiplayer Mech Warrior 2 being played over the Internet.Microsoft Direct X is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

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Direct3D (the 3D graphics API within Direct X) is widely used in the development of video games for Microsoft Windows and the Xbox line of consoles.Microsoft needed a quick solution for programmers; the operating system was only months away from being released. John, and Engstrom (program manager) worked together to fix this problem, with a solution that they eventually named Direct X.The first version of Direct X was released in September 1995 as the Windows Games SDK.The Direct X team faced the challenging task of testing each Direct X release against an array of computer hardware and software.A variety of different graphics cards, audio cards, motherboards, CPUs, input devices, games, and other multimedia applications were tested with each beta and final release.

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